Blur (stylized as blur) is an arcade racing video game released in May 2010 for Microsoft Windows, PlayStation 3, and Xbox 360. It was developed by Bizarre Creations and published by Activision in North America and Europe. The game features a racing style that incorporates real-world cars and locales with arcade-style handling and vehicular combat. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
In Blur’s career mode, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit and vans fitted with F1 engines, all of which have full damage modeling and separate traits such as Acceleration, Speed, Drift, Grip, and Stability. Some special car models have been designed by Bizarre Creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up setups, match types, locales, and cars. As the player reaches the podium in races, performs stunts, and uses power-ups in certain ways, they will gain ‘fan points’. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. Also, during their career, players will encounter fan icons along the tracks. Driving through these will trigger short challenges (e.g. shooting another car with a certain weapon, or performing a long drift), which will reward the player with a fan points boost. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan’s titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race.
A trailer and tips video for the game on Xbox Live mentioned a feature that never made it to the final game. The feature, called “double-tap”, was meant to allow a player to combine several powerups of the same type for a more powerful effect, by double-tapping the special power use button. The video was removed near the release of the game and little, if any, mention of the feature, seems to have been made again. The “double tap” feature was not present in the free multiplayer demo of the game offered on Xbox Live.
|Released||NA: May 25, 2010|
EU: May 28, 2010